Strategic Green Utility in an Instant
You Happen On a Glade offers flexible options that fit perfectly into any green midrange or ramp deck looking to balance resource acceleration and graveyard recursion. This instant spell provides a choice between two very different but equally valuable modes: Journey On lets you fix your mana by fetching two basic lands directly to your hand, smoothing out your curve and ensuring you hit your land drops. Alternatively, Make Camp returns a permanent card from your graveyard to your hand, giving a second life to key creatures, enchantments, or artifacts. This dual functionality places it as a versatile answer in decks that rely on lands or graveyard synergies.
It pairs well with cards that benefit from repeated land drops, such as Explore or Scute Swarm, while also complementing graveyard strategies reminiscent of Meren of Clan Nel Toth or Ramunap Excavator. As an uncommon from Adventures in the Forgotten Realms, its Light Play Foil finish enhances the artwork’s vivid forest scene, emphasizing the thematic blend of exploration and renewal. Whether you’re ramping up or reclaiming crucial board presence, this card is a practical addition to your toolkit.
Card Details:
- Mana Cost: {2}{G}
- Card Type: Instant
- Subtypes: —
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Card Text / Rules Text: Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. - Power / Toughness: —
- Loyalty: —