Strategic Sanctuary in Every Draw
You Happen On a Glade embodies the essence of green’s adaptability in Adventures in the Forgotten Realms. This instant spells versatility with two distinct modes, letting you pivot fluidly amid the chaos of the battlefield. Opt for Journey On to secure your mana base by fetching up to two basic lands, ensuring your next plays don’t stumble on resource shortages. This mode synergizes well with ramp strategies and cards like Scute Swarm or Cultivate, providing reliable mana acceleration and consistency.
The alternative, Make Camp, offers graveyard recursion by returning any permanent card to your hand. Whether recovering a critical creature or a valuable artifact, this ability grants resilience against board wipes and attrition. It pairs notably with cards that benefit from re-entering the battlefield, such as Edgewall Innkeeper or Mystic Snake. Efficient, flexible, and instant-speed, You Happen On a Glade is a tactical tool for players who appreciate reactive green spells that keep their options open.
Card Details:
- Mana Cost: {2}{G}
- Card Type: Instant
- Subtypes: —
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Card Text / Rules Text (Printed): Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. - Power / Toughness: —
- Loyalty: —