Navigate the Flow with You Come to a River
In the unpredictable currents of Adventures in the Forgotten Realms, You Come to a River offers a versatile instant speed solution that blends tactical removal with clever evasion. Whether you choose to Fight the Current and bounce a troublesome nonland permanent back to its owner’s hand or Find a Crossing to grant a creature a swift unblockable push alongside a modest boost, this spell adapts fluidly to your board state and your opponent’s threats. Its low mana cost of just {1}{U} keeps it accessible early or midgame, allowing you to pivot between defensive and aggressive plays with ease.
This card synergizes well with creatures that benefit from sudden unblockability, such as evasive flyers or creatures with enter-the-battlefield triggers, enabling you to pressure your opponent’s life total or bypass blockers unexpectedly. Its instant speed grants responsive control over the flow of combat or permanent presence on the battlefield, embodying the strategic finesse that blue decks in Adventures in the Forgotten Realms strive for. When facing a crowded board or a key threat, You Come to a River lets you choose the safest route forward.
Card Details:
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Mana Cost: {1}{U}
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Card Type: Instant
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Subtypes: —
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Card Text / Rules Text (Printed): Choose one —
• Fight the Current — Return target nonland permanent to its owner’s hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
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Power / Toughness: —
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Loyalty: —