Navigate the Flow with You Come to a River
You Come to a River offers versatile utility wrapped in a single instant that fits effortlessly into any blue deck seeking both control and subtle aggression. With the choice between Fight the Current—bouncing a nonland permanent back to its owner’s hand—and Find a Crossing—granting a creature a fleeting but crucial unblockable boost—this card cleverly mirrors the fluid nature of a river’s shifting currents. It’s an elegant tool that can disrupt your opponent’s tempo or pave a safe path for your own attackers, perfect for decks that prize tactical flexibility.
This card shines when paired with creatures that benefit immensely from evading blockers, such as evasive fliers or creatures with powerful enter-the-battlefield effects. You Come to a River can slip past defenses, setting up lethal damage or ensuring safe development while keeping pesky permanents at bay. In Adventures in the Forgotten Realms, its dual modes evoke the unpredictability of the wild waterways adventurers must cross, making it a thematic and practical addition to your spell arsenal.
Card Details:
-
Mana Cost: {1}{U}
-
Card Type: Instant
-
Subtypes: —
-
Card Text / Rules Text (Printed): Choose one —
• Fight the Current — Return target nonland permanent to its owner’s hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
-
Power / Toughness: —
-
Loyalty: —