Wrecking Crew — Heavy-Hitting Wallbreaker
Wrecking Crew is a straightforward workhorse for red decks that need both offense and late game defense. The card name tells the plan: for a price of {4}{R} you get a 4/5 Human Warrior that trades well and survives most combat trades. Reach gives this creature an unexpected role against flyers while trample ensures it still pressures planeswalkers and opposing life totals when it hits through blockers.
In deckbuilding terms Wrecking Crew fits into midrange and big red strategies where a sturdy body with evasive combat text matters. Place it behind a pump effect or a sacrifice outlet and you convert toughness into value. The artwork and tone suit the Foundations Jumpstart environment, making this a reliable common to slot into draft or booster blends. Add Wrecking Crew to shore up both your ground defense and clock.
Card Details:
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Mana Cost – {4}{R}
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Card Type – Creature
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Subtypes – Human Warrior
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Card Text / Rules Text (Printed) – Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Power / Toughness – 4/5