Wrecking Crew — Frontline Hammer
Wrecking Crew gives you a straightforward red threat that holds the line and breaks it at the same time. The card name says what it does. With a four five body for five mana and both reach and trample it serves as a durable attacker that can also absorb air threats, a useful slot in grindier red lists and token strategies where punching through matters.
The art shows a hard handed human warrior swinging a chained flail under an industrial sky while a wrecking ball smashes background structure. That imagery matches the card function. Use Wrecking Crew when you need a reliable midrange finisher that stops flyers and finishes off a stalled board. Add one to your deck and test how often that excess damage turns losses into wins.
Card Details:
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Mana Cost – {4}{R}
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Card Type – Creature
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Subtypes – Human Warrior
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Card Text / Rules Text (Printed) – Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it is attacking.)
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Power / Toughness – 4/5