Siege the Board
Windcrag Siege gives a measured edge to decks that play the long game. Windcrag Siege rewards reads on board state and timing by forcing you to pick a clan when it resolves and then leaning into that identity. With the card name in play you either double up on triggered combat synergies when you select Mardu or build incremental value with a steady stream of Goblins when you choose Jeskai.
This borderless Tarkir print is near mint and speaks directly to players who want a compact enchantment that scales with creatures and triggers. Windcrag Siege fits naturally into aggressive and midrange shells that run red and white and it interacts cleanly with attack triggers, upkeep effects and token generators. Add it to decks that value repeatable triggers or a reliable source of damage and lifegain, and tune your curve to exploit the chosen clan.
Card Details:
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Mana Cost {1}{R}{W}
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Card Type Enchantment
- Subtypes
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Card Text / Rules Text (Printed) As this enchantment enters, choose Mardu or Jeskai. Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
- Power / Toughness
- Loyalty