Siege the Skies
Windcrag Siege is a practical tool for midrange decks that want repeatable value or steady token pressure. The borderless Tarkir: Dragonstorm print shows a map and strategists plotting a territorial push, which suits the card's choice mechanic. As the enchantment enters, you pick a mode that shapes how the card interacts with combat and upkeep; choose Mardu if your plan depends on recurring triggered effects, or choose Jeskai for a consistent stream of 1 1 Goblin tokens that hit and heal in the same turn.
Playing Windcrag Siege changes subtle decision points across the game. The Mardu option effectively doubles triggered abilities tied to attacking creatures, which pairs well with equipment, anthem effects, and sacrifice outlets. The Jeskai option gives a predictable chump and punch engine that gains lifelink and haste the turn it appears. Use it to stabilize races or to snowball incremental advantage. Add this Light Play borderless copy to a collection or cube and it slots into multiple archetypes without fuss.
Card Details:
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Mana Cost – {1}{R}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – As this enchantment enters, choose Mardu or Jeskai. Mardu: If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Jeskai: At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
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Power / Toughness –
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Loyalty –