Windbrisk Heights — Hideaway, Then Strike
Windbrisk Heights is a compact utility land that rewards aggressive boards. It enters tapped and gives you a guaranteed white source while its Hideaway 4 digs a single answer from the top four cards. Play sequencing matters; set up attacks so the secondary ability becomes live and you can cash in the exiled card without paying its mana cost.
Use Windbrisk Heights in decks that aim to swarm and then capitalize on a mid combat advantage. The card reads like a toolbox for commanders that care about sticking pressure early and turning one good attack into a sprung trap. It is practical, simple to pilot and fits naturally into white strategies that lean on creature led turns.
Card Details:
-
Mana Cost – None
-
Card Type – Land
-
Subtypes – None
-
Card Text / Rules Text (Printed) – Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.