Windbrisk Heights — Hideaway with a Tarkiric Twist
Windbrisk Heights rewards careful sequencing and a committed attack step. Windbrisk Heights enters tapped and triggers Hideaway four, letting you exile one of the top four cards of your library face down while the others go to the bottom in a random order. The card name sits naturally in play patterns where you plan ahead, stash a potential answer and then structure a turn to cast it for free when the raid style condition is met.
Functionally Windbrisk Heights is a white utility land that taps for white mana and offers a conditional freecast. For one white mana and tapping it you may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. That requirement pushes deckbuilding toward aggressive or token strategies that can reliably meet the attack threshold and convert the exile into tempo or value. Near Mint English print from Commander Tarkir Dragonstorm makes it a practical inclusion in shell decks that want consistent late game options.
Card Details:
-
Mana Cost: None
-
Card Type: Land
-
Subtypes: —
-
Card Text / Rules Text (Printed): Hideaway 4 When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order. This land enters tapped. Tap to add {W}. {W}, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
-
Power / Toughness: N A
-
Loyalty: N A