Slumbering Secrets Await!
Prepare for a tactical twist with Wicked Slumber, the enchantingly strategic instant that’s sure to catch your opponents off guard. With a mana cost of {3}{U}, this card presents a clever opportunity for control-oriented decks. Thanks to its Convoke ability, your creatures can lend a hand in casting this spell, allowing you to weave together a web of strategy while keeping your resources flexible. Need to tap down an opponent's key threats? This card excels at incapacitating two creatures, putting a stun counter on each and effectively halting their momentum.
Integrate Wicked Slumber into your game plan, especially in synergy with other control cards like Supreme Will or Counterspell, enhancing your ability to manipulate the battlefield. As you strategize your plays, consider the implications of disabling multiple threats while maintaining board presence. Whether you’re setting up for a powerful late-game push or just buying time to establish your ultimate win condition, this card is an essential tool in your arsenal. Don’t let your opponents wake from their slumber!
Card Details:
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Mana Cost: {3}{U}
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Card Type: Instant
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Subtypes: None
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Card Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Power / Toughness: N/A
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Loyalty: N/A