Capital Crossing: Watery Grave
Watery Grave from Ravnica Remastered is the efficient shock land for dimir decks that need consistent blue black mana. As Watery Grave enters the battlefield you may pay 2 life to have it come in untapped, otherwise it arrives tapped. The printed text gives you straightforward ramp into late game plays while preserving early turn stability when you take the life. Players who value tempo and access to both colors will find this card slots cleanly into control shells and combo builds alike.
In Ravnica lore this land reflects the city undercurrents where guild politics flow through flooded catacombs. In play the utility is plain: reliable color fixing with a predictable upkeep trade off. Use it to hit spell curves, hold priority, and fuel cards that care about both islands and swamps. For deckbuilding note that it counts as both an Island and a Swamp for all interactions and synergies.
Card Details:
-
Mana Cost No mana cost
-
Card Type Land
-
Subtypes Island Swamp
-
Card Text / Rules Text (Printed) {T}: Add {U} or {B}. As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
-
Power / Toughness Not applicable
-
Loyalty Not applicable