Deep Tap for Dual Colors
Watery Grave is the reliable blue black gateway for decks that need both an Island and a Swamp without committing a turn. As Watery Grave enters the battlefield, you may pay 2 life. If you do not, it enters the battlefield tapped. That simple choice makes this land flexible in fast metagames where tempo matters and in longer games where life totals are a resource to be managed. It reads clean, plays clean, and slots into most Dimir builds or any deck that wants a consistent dual land in limited or constructed play.
The borderless art emphasizes Ravnica architecture and tide wrapped around ruined arches, which fits the card's practical role in mana bases and the set's citywide themes. On the play it can be a turn one source; on later turns it trades 2 life for immediate access to both colors. Use it where maintaining development is worth the life payment and keep it in mind when sequencing spells against removal and counterspell windows.
Card Details:
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Mana Cost None
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Card Type Land
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Subtypes Island Swamp
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Card Text / Rules Text (Printed) As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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Power / Toughness N A
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Loyalty N A