Scout the Tides
Waterwind Scout is a compact flying threat that fits neatly into tempo and explore shells. The card name reflects its role on the battlefield, a Merfolk Scout that arrives for {2}{U} and immediately generates a Map token. That token gives you a repeatable way to trigger explores on demand which pairs with enter the battlefield effects and any creatures that benefit from +1/+1 counters or card advantage when they explore.
Experienced players will find Waterwind Scout useful as both an evasive attacker and a setup piece. Its 2/2 body trades well against early ground creatures while the Map token scales into the late game as a utility engine. Use it when you need an airborne chump that also fuels incremental value and board development in Lost Caverns of Ixalan themed decks.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Creature
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Subtypes – Merfolk Scout
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Card Text / Rules Text (Printed) – Flying
When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Power / Toughness – 2/2