Wavewise Recon
Waterwind Scout is a compact Merfolk Scout that does exactly what its name implies. As a 2 2 with Flying, Waterwind Scout slips past ground defenses and turns evasive pressure into card advantage when it enters the battlefield. The printed ability creates a Map token which converts the Scout's arrival into a repeatable resource for exploration and tempo plays.
In practical decks Waterwind Scout doubles as an early flier and a setup piece for future turns. The Map token reads as an artifact that can pay one and tap to let a creature you control explore, so the Scout pairs well with creatures that benefit from card advantage or that get stronger when they explore. Solid in limited and serviceable in casual constructed builds, Waterwind Scout fits the Lost Caverns of Ixalan theme of discovery and subterranean scouting without demanding complex sequencing.
Card Details:
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Mana Cost: {2}{U}
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Card Type: Creature
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Subtypes: Merfolk Scout
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Card Text / Rules Text (Printed): Flying. When Waterwind Scout enters the battlefield, create a Map token. (It is an artifact with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Power / Toughness: 2/2