Watcher of Hours — Timekeeper Sphinx
Watcher of Hours is a heavy clockwork finisher that rewards patient planning. The card name is tied to a classic suspend engine that lets you invest turns up front and then drop a hasty 6 6 flyer into play. As a Sphinx with Flying and ward {3} it demands removal answers or a way to bypass ward to stick around and influence the late game.
In play and in exile the card interacts with time counters to give subtle card selection. Whenever you remove a time counter from Watcher of Hours while it is exiled you surveil 1 and sculpt the top of your library. The card fits well in control shells that can stall until the payoff or in decks that manipulate exile and time counters for repeatable advantage. Its printed mechanics and flavor suit Commander tables that favor long setups and careful timing.
Card Details:
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Mana Cost – {5}{U}
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Card Type – Creature
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Subtypes – Sphinx
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Card Text / Rules Text (Printed) – Flying, ward {3}. Whenever you remove a time counter from Watcher of Hours while it is exiled, surveil 1. Suspend 6 {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Power / Toughness – 6/6