Watcher of Hours
The Watcher of Hours is a late game threat that rewards careful timing and exile synergies. It arrives as a flying 6/6 that demands attention with ward three and a triggered surveil whenever you remove a time counter from it while it is exiled. This makes the card a natural fit for a deck that manipulates exile, time counters, or upkeep effects to generate card selection and tempo advantages.
Play it for value with its suspend ability to stagger a powerful presence onto the battlefield with haste. Experienced players will recognize how the surveil triggers chain into card advantage and how the ward three forces opponents to commit extra resources. The card reads cleanly at the table and integrates well into control builds that seek both board presence and card filtering late in the game.
Card Details:
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Mana Cost – {5}{U}
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Card Type – Creature
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Subtypes – Sphinx
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Card Text / Rules Text (Printed) – Flying, ward {3}
Whenever you remove a time counter from Watcher of Hours while it’s exiled, surveil 1.
Suspend 6 {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Power / Toughness – 6/6