Law and Guard

Warrant / Warden gives you a clear choice in tempo and board presence. Warrant reads like a concise removal line for combat situations; cast it at instant speed to tuck an attacking or blocking creature back on top of its owner’s library and deny an attack or block without exile or kill effects. Warden is the payoff when you need a stable blocker or a skyborne threat. For a single sorcery cast you get a 4/4 white and blue Sphinx token with flying and vigilance that holds ground and pressures opponents from above.
From a Ravnica perspective this card fits in white’s toolbox role and blue’s control bent. Use Warrant to reset an unfavorable combat trade or to protect a key piece until you can answer it more cleanly. Use Warden to convert a stalled midgame into attack lanes while keeping your defenses intact. This foil light play copy is suited for play and carry in tournament sleeves while still showing off that subtle shimmer when it resolves.
Card Details:
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Mana Cost – Warrant: {W}{W} Warden: {3}{W}{U}
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Card Type – Split Card: Instant // Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Warrant: Put target attacking or blocking creature on top of its owner’s library. Warden: Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
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Power / Toughness – (Not applicable. Warden creates a 4/4 token.)