Wanted Griffin
The Wanted Griffin from Outlaws of Thunder Junction fits into white decks that value tempo and value at point of death. Casting for {3}{W} yields a 3 over 2 flyer that pressures opposing life totals and blocks aerial threats with ease. Its die trigger generates a 1 over 1 red Mercenary token that offers a small combat trick through a tap ability, which reads as a targeted boost of +1/+0 until end of turn and may be used only at sorcery speed.
This foil Near Mint copy carries the set flavor of borderland bounty hunting and pairs well with sacrifice outlets, anthem effects, or token synergies. Play it on curve to close air lanes or hold it back to trade and leave behind a token that can push damage or fuel sacrifice chains. The card reads clearly on the print and does exactly what a midrange white flyer should do in tight board states.
Card Details:
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Mana Cost – {3}{W}
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Card Type – Creature
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Subtypes – Griffin
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Card Text / Rules Text (Printed) – Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Power / Toughness – 3/2