Wanted Griffin: Catch That Winged Bandit
Wanted Griffin is a straightforward flyer that earns its keep in midrange and token friendly builds. The card name signals its role on the battlefield and its printed abilities reward removal timing. When this 3 by 2 Griffin dies you get a 1 by 1 red Mercenary token that can tap to give a creature you control plus one power for the turn, which converts the loss into pressure and keeps attackers available across turns.
This light play foil from Outlaws of Thunder Junction fits cleanly into aggressive white lists and white splash shells that want repeating value from creature trades. The flying body trades well for air blockers while the Mercenary token provides a tempo play or a surprise pump in combat. For players who appreciate efficient creature lines and subtle battlefield resilience, Wanted Griffin offers predictable impact and a trace of frontier lore about captors who come up short when wings beat the rope.
Card Details:
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Mana Cost – {3}{W}
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Card Type – Creature
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Subtypes – Griffin
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Card Text / Rules Text (Printed) – Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Power / Toughness – 3/2