Wandering Troubadour (Adventures in the Forgotten Realms) Light Play Foil


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Strum Your Way Into the Dungeon

Wandering Troubadour is a versatile addition to any green deck looking to blend creature presence with the allure of dungeon delving. This Dragon Bard’s ability triggers at the end of your turn, provided you’ve played a land, allowing you to venture into the dungeon and explore new chambers of value and power. The synergy here is subtle but potent: pairing this card with decks that ramp or prioritize land drops maximizes the chance to push further into dungeons each turn, accelerating your path to critical dungeon rewards.

The 4/2 stats afford enough muscle to contest early combat without sacrificing tempo, while its unique class and subtype open interesting tribal or thematic build opportunities, particularly alongside other Adventures in the Forgotten Realms staples. Whether you’re a dungeon delver or a creature-centric player, Wandering Troubadour offers a steady rhythm to your gameplay, echoing the ballads of quests and exploration that define this set’s flavor.

Card Details:

  • Mana Cost: {3}{G}
  • Card Type: Creature
  • Subtypes: Dragon, Bard
  • Card Text / Rules Text: At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
  • Power / Toughness: 4/2

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