Wandering Mind — Labyrinth Scout
Wandering Mind fits neatly into tempo and spellslinger shells on Innistrad where a small flying body trades information for future reach. The card reads as a two one with flying that, on entry, lets you sift the top six cards and grab a noncreature nonland spell. That exchange is straightforward and efficient; you trade a marginal blocker for card selection that can find removal, a key instant, or a value sorcery to pivot the turn after it lands.
In play the card rewards deckbuilding that leans on spells rather than creatures. Use it to smooth draws, hit a combo piece, or keep pressure while setting up later turns. As an Uncommon from Innistrad Remastered in Near Mint condition this English printing is a practical pick for draft replays, cube upgrades, and players who want reliable selection with a one mana colour investment plus a low commitment body. Add it to your list and let the labrynth of the top deck resolve into clearer lines.
Card Details:
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Mana Cost – {1}{U}{R}
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Card Type – Creature
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Subtypes – Horror
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Card Text / Rules Text (Printed) – Flying. When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Power / Toughness – 2/1