Wandering Mind — Thought Theft from the Blighted Skies
Wandering Mind slips into play as a compact threat with a disruptive entry. The card Wandering Mind carries Flying and a focused enter the battlefield effect that lets you dig six for a noncreature, nonland spell. That interruption fits nicely into tempo or spell-focused decks that want to find a key instant or sorcery while still presenting an evasive 2 1 body to pressure planeswalkers and blockers.
On Innistrad the Horror feels less monstrous and more cunning. Use Wandering Mind to sculpt your next turns, pairing it with cheap cantrips, storm engines, or cards that care about casting spells from hand. Its blue red identity supports both card selection and aggression, and the mechanic trades immediate damage for improved consistency. Add one to a spellslinger shell for reliable access to answers and threats. Pick up this Light Play copy to keep your deck tight and your draws smarter, then slot it into your next match.
Card Details:
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Mana Cost – {1}{U}{R}
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Card Type – Creature
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Subtypes – Horror
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Card Text / Rules Text (Printed) – Flying. When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Power / Toughness – 2/1
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Rarity – Uncommon
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Set – Innistrad Remastered
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Language – English
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Condition – Light Play