Vein Ripper: Silent Strike from Above
Vein Ripper is a heavy hitting mythic that reads plainly and punishes sloppy board states. At a casting cost of {3}{B}{B}{B} you get a 6/5 Vampire Assassin with flying that threatens both air and attrition strategies. Its Ward ability forces you to pay with a creature which complicates removal and trades for the opponent, while the death trigger turns every casualty into a two life swing against a chosen opponent. Play it when you can protect a sac outlet or when you have a steady stream of creatures to trade; the card excels in attrition decks and in builds that value incremental life swings over a single big blow.
From a Karlov Manor perspective this card fits the set tone of calculated violence and quiet menace. It is straightforward to slot into black midrange, sacrifice, or aristocrat shells and it scales with the number of creatures on the battlefield. Expect it to close games by chipping away at opponents with repeatable triggers and by surviving the first attempt to remove it when you can meet the Ward cost. Practical in play and consistent in outcome, Vein Ripper rewards planning and board control.
Card Details:
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Mana Cost – {3}{B}{B}{B}
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Card Type – Creature
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Subtypes – Vampire Assassin
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Card Text / Rules Text (Printed) – Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
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Power / Toughness – 6/5