Tower Winder — Your Command Tower Scout
Tower Winder is a compact utility creature that trades size for high value. With reach and deathtouch it matters on defense while its enter the battlefield trigger tutors up Command Tower from your library or graveyard. That ability turns a one one snake into a reliable mana fix in decks that need stable color access or want to recover a lost land from the graveyard.
Play it early to secure your mana base or as a late game safety to recur a missing Command Tower. The card rewards sequencing and careful library management since you shuffle if you search your deck. The extended art gives a clean visual cue for commanders that prize toolbox effects and the light play condition means the card is ready for play in Commander tables or cube lists without being pristine.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Creature
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Subtypes – Snake
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Card Text / Rules Text (Printed) – Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Power / Toughness – 1/1
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Rarity – Rare
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Set – Commander: Outlaws of Thunder Junction
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Language – English
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Condition – Light Play
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Style – Normal