Tower Winder: Coil and Claim Tower Winder is a compact toolbox in green sleeves. As a 1 1 Snake with reach and deathtouch it holds the ground and trades up when needed, while its enter the battlefield trigger digs straight for a Command Tower from either your library or graveyard. The effect reads cleanly and reliably, which fits with the Outlaws of Thunder Junction theme of pragmatic salvage and resource routing.
Use Tower Winder in decks that value consistency and land tutoring in multiplayer formats. Its ability to find Command Tower turns any mana base toward smoother fixing and reduces the need for early mulligans. The card reads like a subtle sidekick: it defends the air and fetches the precise tool your group needs without drawing extra attention.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Creature
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Subtypes – Snake
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Card Text / Rules Text (Printed) – Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Power / Toughness – 1/1
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Set – Commander: Outlaws of Thunder Junction
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Rarity – Rare
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Language – English
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Condition – Near Mint