Thrash / Threat — Two-Stage Chaos
Thrash / Threat gives you a tidy toolkit for finishing trades or pressuring late game life totals. Thrash is the instant half that turns one of your creatures into a glass cannon by letting it deal damage equal to its power to a target creature or planeswalker an opponent controls. Use it on a pumped attacker to clear blockers or on a surprise blocker to take down a problematic threat while keeping tempo.
The Threat half is a solid follow up when the board needs a durable presence. For {2}{R}{G} you create a 4/4 red and green Beast token with trample which folds well into aggressive midrange lines or as a reliable chump attacker that pushes damage through. In Ravnica Remastered this split card reads like a guild plan in two parts: immediate removal or trickery followed by reliable board reinforcement.
Card Details:
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Mana Cost – Thrash {R}{G} // Threat {2}{R}{G}
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Card Type – Instant // Sorcery
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Subtypes – (Split card)
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Card Text / Rules Text (Printed) – Thrash: Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control. Threat: Create a 4/4 red and green Beast creature token with trample.
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Power / Toughness – N A