Split Decision: Thrash // Threat
Thrash // Threat gives you a choice that fits midrange tactics or late game board development. Thrash lets a creature you control deal damage equal to its power to an opponent's creature or planeswalker. Use it to clear blockers with a pumped attacker or to turn a damage trigger into removal. Threat creates a four four red and green Beast token with trample, a straightforward way to convert tempo into a sizable threat that pressures life totals and opens attacks.
This Ravnica Remastered printing is practical in both limited and casual constructed shells that value flexible answers. The card name Thrash // Threat reflects the guildlike edge of Rakdos and Gruul, combining direct damage and raw creature production. Players who like split cards will appreciate the instant speed interactiveness on one side and the reliable token generation on the other.
Card Details:
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Mana Cost – Thrash {R}{G} // Threat {2}{R}{G}
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Card Type – Thrash: Instant // Threat: Sorcery
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Subtypes – Split card
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Card Text / Rules Text (Printed) – Thrash: Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Threat: Create a 4/4 red and green Beast creature token with trample.
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Power / Toughness – Not applicable
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Loyalty – Not applicable