This Town Ain't Big Enough
This Town Ain't Big Enough offers a practical, tempo oriented answer for blue decks that need to clear the board while keeping their own pieces safe. As an instant you can cast at the opponent's end step you can pick off threats or reset blockers, then follow up on your turn. Experienced pilots will appreciate the built in economy since the spell becomes cheaper when it targets a permanent you already control, letting you bounce two nonland permanents at an efficient price.
The card fits well in control shells and blink strategies where returning creatures or artifacts to hand gains incremental advantage. Flavor leans into Outlaws of Thunder Junction with a nod to a rope trick and theatrical takedowns, useful when you want to keep tempo and deny value rather than destroy. Use it to protect key permanents, disrupt combos, or buy time while you set up your next play.
Card Details:
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Mana Cost – {4}{U}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Power / Toughness –
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Loyalty –