This Town Ain't Big Enough
This Town Ain't Big Enough is an efficient tempo instant that rewards careful targeting and timing. Cast for {4}{U}, it reads as printed: the spell costs {3} less to cast if it targets a permanent you control and it returns up to two target nonland permanents to their owners' hands. That conditional discount makes it a potent answer on the turns you can protect a single key permanent while still disrupting your opponent. Use it to save a threatened blocker or to bounce two enemy threats while paying a reduced cost when you plan ahead.
From a lore angle this card fits the Outlaws of Thunder Junction aesthetic where quick thinking and a well placed trick change the balance of a skirmish. It is a practical inclusion in blue control shells that want flexible interaction and in tempo decks that trade card advantage for tempo swings. Experienced players will appreciate the decision space it creates when choosing the target that locks in the discount and when choosing which two permanents to bounce.
Card Details:
-
Mana Cost – {4}{U}
-
Card Type – Instant
-
Subtypes –
-
Card Text / Rules Text (Printed) – This spell costs 3 less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
-
Power / Toughness –
-
Loyalty –