Terra, Herald of Hope (Surge Foil) (Commander: FINAL FANTASY) Light Play Foil


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Fly into Battle with Terra, Herald of Hope

Terra, Herald of Hope offers a unique blend of graveyard recursion and evasive combat presence that fits naturally into any midrange or control build. Her Trance ability triggers at the start of your combat phase, milling two cards and granting her flying, which not only fuels graveyard strategies but also allows Terra to evade ground blockers and slip through defenses. This makes her a consistent threat who can draw value from your deck while applying pressure in the air.

Whenever Terra deals combat damage to a player, you're offered a choice: pay two mana to resurrect a creature with power three or less from your graveyard tapped. This ability makes each successful strike pivotal, enabling you to rebuild your board state and sustain momentum. Her triple-color identity ({R}{B}{W}) demands careful mana management but rewards with versatility, blending aggressive and controlling elements that reflect the complex narratives of the Commander: FINAL FANTASY set.

Card Details:

  • Mana Cost: {R}{W}{B}
  • Card Type: Legendary Creature
  • Subtypes: Human Wizard Warrior
  • Card Text: Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
    Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
  • Power / Toughness: 3/3

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