Terra, Herald of Hope: Master the Trance
Terra, Herald of Hope blends utility and resilience within the Commander: FINAL FANTASY set, offering a unique approach to card advantage and battlefield presence. Her Trance ability triggers milling two cards at the start of combat on your turn, a subtle cost that fuels your graveyard while granting her flying for the turn. This synergy taps into graveyard strategies, making her a versatile inclusion in decks built around recursion or spellcasting.
Beyond her evasion, Terra’s second ability activates whenever she deals combat damage to a player. By paying two mana, you can return a creature card with power three or less from your graveyard to the battlefield tapped. This mechanic reinforces board development and resilience, especially when paired with creatures that have impactful enter-the-battlefield effects. In gameplay, Terra serves as a continuous threat and value engine, fitting well in midrange or control decks looking to leverage graveyard recursion and incremental advantage.
Card Details:
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Mana Cost: {R}{B}{B}
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Card Type: Legendary Creature
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Subtypes: Human Wizard Warrior
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Card Text: Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
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Power / Toughness: 3/3