Temple of Malady — Smooth Black Green Fixing
Temple of Malady is a pragmatic land for decks that need reliable black and green mana while smoothing early draws. The card enters tapped and gives you a free scry 1 when it enters, which is useful for finding a second land or digging for an early spell. In play the art shows a mossed temple bowl and cracked columns that speak to Tarkir's reshaped wilds and the quiet value of incremental card advantage.
This Near Mint English printing from Commander Tarkir Dragonstorm slots into midrange and graveyard focused builds with ease. It trades immediate tempo for better hands and consistent color fixing; use it when you want to reduce variance and set up turns two and three. Add this Temple of Malady to your mana base and streamline your lines of play. Consider swapping it into your deck now to stabilize draws and keep your curve intact.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – This land enters tapped. When this land enters, scry 1. Tap symbol adds {B} or {G}.
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Power / Toughness – Not applicable
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Loyalty – Not applicable