Quiet Shrine of Spores
Temple of Malady is a practical dual land for green black decks that need a fast lane to both colors while keeping your opening plays intact. The card enters the battlefield tapped so it trades a turn of tempo for consistent fixing. The triggered scry 1 when it enters helps set up draws and smooths your next play in the midgame where precise topdecks matter.
In value terms this land is straightforward. It taps for either black or green and carries a modest enter tapped clause that many Outlaws of Thunder Junction builds accept to maintain color stability. Use the scry to dig for removal, a ramp piece, or the exact answer your commander needs and treat this as a reliable piece of your mana base rather than a flashy card draw engine.
Card Details:
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Mana Cost: No mana cost
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Card Type: Land
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Subtypes: —
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Card Text / Rules Text (Printed): Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
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Power / Toughness: N A
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Loyalty: N A