This Light Play copy captures Syr Konrad, the Grim in a compact package suited for Commander games. The card sits as a sturdy 5/4 Human Knight on the battlefield and rewards players who lean into death triggers and graveyard movement. When another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. Those events tend to cascade as the table stays active, turning removal and combat into incremental pressure on opponents.
Syr Konrad, the Grim: Graveyard Payoff for Commander
An activated ability costs {1}{B} and forces each player to mill a card. This milling option fuels graveyard strategies and can accelerate a reanimation plan or aristocrat style grind, while still applying reliable pressure on the table. In practical terms, the card slots into a number of archetypes that value consistent triggers and a proactive clock built around the graveyard. This Light Play copy shows minor edge wear but remains fully playable for ongoing sessions.
Card Details:
- Mana Cost: {3}{B}{B}
- Card Type: Creature
- Subtypes: Human Knight
- Card Text / Rules Text (Printed): Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card.
- Power / Toughness: 5/4