Suppression Ray — Tap Down the Board with Stun Counters
Suppression Ray from Modern Horizons 3 shapes the game’s tempo by forcing decisions on the fly. With a mana cost of {3}{U}{U}, this blue sorcery taps all creatures target player controls and lets you pay X to influence how many you lock down, selecting up to X of the tapped creatures to receive a stun counter. If a permanent with a stun counter would untap, you instead remove one from it. The result is a pressure-rich play that buys you time while you assemble your plan.
In practical terms, Suppression Ray fits well into control and tempo archetypes, creating windows to cast the next answer while keeping threats off the battlefield. Its flavor nods to the Consulate’s aether wardens, aetheric light guiding restraint and contact with intruders, even as you direct a precise tempo play from behind the screen.
Card Details:
- Mana Cost: {3}{U}{U}
- Card Type: Sorcery
- Subtypes: none
- Card Text / Rules Text (Printed): Tap all creatures target player controls. You may pay X, then choose up to X creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
- Power / Toughness: N/A
- Loyalty: N/A