Sunshot Strike Squad
Sunshot Militia is a compact, utility focused one drop that earns its place in any aggressive red shell that can make use of artifacts or chump blocking creatures. With a mana cost of {1}{R} and a 1 3 body, the creature survives trades that other one drops cannot. Its activated ability reads like a tax on board development. Tap two untapped artifacts and or creatures you control to deal one damage to each opponent. Use that text to set up recurring reach around the board during mid game turns where small increments of direct damage matter for closing out games or finishing off planeswalkers.
The card functions best in decks that expect to leave resources available to tap rather than commit everything to combat. Think token builds, artifact synergies, or decks that can produce spare blockers. Sunshot Militia fits a Lost Caverns of Ixalan theme where disciplined coordination matters, and the printed ability forces you to consider sequencing and timing because you can activate it only as a sorcery. For players who value incremental advantage and efficient bodies, this foil light play copy is a practical addition to both casual and competitive lists.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Creature
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Subtypes – Human Soldier
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Card Text / Rules Text (Printed) – Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
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Power / Toughness – 1/3