Harness the Power of Primal Odin
Summon: Primal Odin commands attention as a Saga Knight enchantment creature that brings both strategic control and devastating potential to your deck. Its three-part saga mechanic unfolds with precision: starting with Gungnir, you can dismantle an opponent’s key creature, a classic removal that immediately shifts board presence in your favor. The second chapter, Zantetsuken, turns this creature into a weapon of finality by granting it an ability that ends the game if it deals combat damage to a player. This card requires careful play but offers an ultimate finishing move that can catch opponents off guard.
The final chapter, Hall of Sorrow, balances card advantage and life manipulation by allowing you to draw two cards while forcing each player to lose two life. This combination reinforces the card’s aggressive yet tactical nature. Summon: Primal Odin fits well in decks that prefer a blend of control, removal, and a game-ending threat, making it a noteworthy addition for players diving into the Universes Beyond: FINAL FANTASY set. Its Near Mint foil condition ensures this card stands out both in play and collection.
Card Details:
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Mana Cost: {4}{B}{B}
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Card Type: Enchantment Creature
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Subtypes: Saga Knight
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Card Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
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Power / Toughness: 5/3