Summon the Might of Primal Odin
Summon: Primal Odin stands as a formidable Saga Knight in the Universes Beyond: FINAL FANTASY collection, bringing a unique blend of enchantment and creature mechanics. For {4}{W}{B}, this 5/3 creature delivers a powerful narrative across three chapters, making it a tactical centerpiece for control or midrange decks. Its first chapter, Gungnir, removes a troublesome opposing creature, clearing the path for your strategy. The second chapter, Zantetsuken, imposes a high-stakes threat that can end the game outright if it deals combat damage to a player, altering the opponent's risk calculations considerably.
By the third chapter, Hall of Sorrow offers card advantage by drawing two cards and simultaneously drains life from both players, sustaining momentum while closing the gap. This card's synergy between removal, lethal threat, and card draw encapsulates the lore of Odin’s primal power returning to Eorzea, perfect for players seeking to weave story-driven effects into gameplay. Summon: Primal Odin rewards precise timing and board control, making it an essential pick for those exploring the intersection of Magic's mechanics with Final Fantasy’s epic narratives.
Card Details:
-
Mana Cost: {4}{W}{B}
-
Card Type: Enchantment Creature
-
Subtypes: Saga Knight
-
Card Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
-
Power / Toughness: 5/3