Stingerback Terror — Skyborne Scorpion
Stingerback Terror rewards precise timing. This seven power flying trample threat reads simply on the battlefield and subtly in hand. It arrives as a 7/7 creature for {2}{R}{R} and brings immediate evasion with flying while forcing combat math with trample. The drawback is straightforward. Stingerback Terror gets -1/-1 for each card in your hand, so its effective size shifts with your grip and your sequencing.
Plot adds a tactical layer familiar to Outlaws of Thunder Junction pilots. You can pay {2}{R} to exile the card from your hand and cast it later as a sorcery without paying its mana cost. That lets you sculpt turns where you convert a hand into a late game pressure piece or bait removal and then resolve a large flier on an empty turn. Use card draw, discard synergies, or precise plot timing to maximize its upside and limit the penalty.
Card Details:
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Mana Cost – {2}{R}{R}
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Card Type – Creature
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Subtypes – Scorpion Dragon
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Card Text / Rules Text (Printed) – Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – 7/7