Stingerback Terror — Skyborne Scorpion of Thunder Junction
Stingerback Terror is a straightforward beater that rewards timing and hand management. It arrives as a seven seven with flying and trample for a total cost of {2}{R}{R}, threatening both air defenses and ground blockers. Its static drawback reduces its size based on cards in hand so you plan attacks with discipline rather than brute force. In draft or limited the creature pressures chump blockers and forces opponents to answer quickly.
Plot gives it a second role as a cheat card you can set aside for a later turn. Pay the plot cost to exile it from your hand and cast it for free on another turn as a sorcery. That lines up with poker faced plays in Thunder Junction where holding a card changes the board. Use the plot line to bait removal or to drop a surprise threat when the board looks safest for you.
Card Details:
-
Mana Cost — {2}{R}{R}
-
Card Type — Creature
-
Subtypes — Scorpion Dragon
-
Card Text / Rules Text (Printed) — Flying, trample. Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
Power / Toughness — 7/7