Slip the Rift
Step Between Worlds is a compact toolkit for games that favor recursion and card advantage. This rare sorcery from Outlaws of Thunder Junction lets each player shuffle their hand and graveyard into their library and then draw seven cards, granting a reset that can neutralize an opponent's tempo while replenishing your own options. In practice it reads like a mutual reshuffle that rewards those who build around graveyard value or who are prepared to answer a fresh seven.
The foil Light Play print here catches the light on the planar veil depicted in the art, useful to players who prize a clean battlefield presence and a readable card state. The card also sports Plot for alternative timing, offering a way to bank a late game swing without spending its mana cost on the turn you cast it from exile. Use it as a comeback tool or as a deliberate plot in a control shell that leverages library interaction and graveyard synergies.
Card Details:
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Mana Cost – {3}{U}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)