Time to Stall and Conquer
In the chaotic realms of Dominaria, Stall for Time emerges as a strategic gem for those who favor control on the battlefield. This instant spell is not just a tactical pause; it’s a powerful maneuver that lets you tap down two target creatures, potentially turning the tide in your favor. When you kick it, you can stymie your foes even further by placing a stun counter on each of those creatures, ensuring they cannot untap in the next phase. This makes it an excellent pairing with cards like Teferi, Time Raveler or Flickerwisp, allowing you to maximize your board presence while your opponents are left scrambling.
But that’s not all! In typical Magic fashion, “drawing a card” is not just a bonus; it’s a path to new strategies and options. Whether you’re playing in a casual setting or a competitive tournament, Stall for Time gives you the breathing room you need to dictate the game’s tempo. With its light play condition, this card is a fantastic addition to any gathering of planeswalkers. Take control, outmaneuver your opponents, and watch as they struggle to reclaim their momentum!
Card Details:
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Mana Cost: {2}{W}
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Card Type: Instant
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Subtypes: None
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Card Text / Rules Text (Printed): Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove it instead.) Draw a card.
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Power / Toughness: Not applicable
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Loyalty: Not applicable