Sower of Chaos — Seed the Skirmish
Sower of Chaos is a compact aggression engine that rewards timing and a tight red curve. For {3}{R} you get a 4 3 Devil that pressures life totals and board posture. The triggered ability for {2}{R} to make a target creature unable to block this turn is straightforward removal of blockers and pairs well with haste or reach from other creatures in your deck. As a Near Mint Foil from the Foundations set this printing catches light and looks at home on the battlefield while you sequence combat steps.
Play it when your plan depends on one attacker getting through or when you need to break a defensive wall without committing more creatures. The card reads simply but offers layered play: threaten trades, bait removal, then push damage through with a single activated use. A small touch of lore hints that Vizrik learned disruptive tricks in alien attire which fits the card s practical role in blitz and midrange red lists.
Card Details:
-
Mana Cost – {3}{R}
-
Card Type – Creature
-
Subtypes – Devil
-
Card Text / Rules Text (Printed) – {2}{R}: Target creature can t block this turn.
-
Power / Toughness – 4/3