Sower of Chaos — Ripples of Red Mischief
Sower of Chaos pushes a simple disruption plan into a reliable tempo tool. For {3}{R} you get a 4/3 Devil that demands answers and can convert spare mana into evasion by paying {2}{R} to stop a single blocker for the turn. The body is substantial for the cost and the ability reads like a compact combat trick that pairs well with go wide strategies or a single heavy attacker you want to protect.
In practical play the card slots into aggressive and midrange red decks where suspiciously low curve slots matter. Use the activated ability to force through damage, clear late blocking chumpers, or bait removal while your other threats press an advantage. The lore line hints at mischief brewed from a change in attire, which suits Foundations style and gives the creature a tidy narrative edge without complicating its role in deck construction. Add this copy to any collection looking for dependable red tempo options and a touch of devilish flavor.
Card Details:
-
Mana Cost – {3}{R}
-
Card Type – Creature
-
Subtypes – Devil
-
Card Text / Rules Text (Printed) – {2}{R}: Target creature can’t block this turn.
-
Power / Toughness – 4/3
Ready to sow a little chaos in your next draft or deck build? Add Sower of Chaos to your cart and start lining up unstoppable attacks.