Sorcerer Class (Adventures in the Forgotten Realms) Light Play Foil


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Master the Arcane Flow with Sorcerer Class

Sorcerer Class from Adventures in the Forgotten Realms channels the raw, untamed magic that defines the sorcerer's path. This enchantment invites you to dive headlong into spellcasting, offering a strategic card draw and discard upon entry, smoothing out your hand for a more tactical approach. Rising through its levels, Sorcerer Class empowers your creatures to tap for blue or red mana, but only for instant or sorcery spells, echoing the precision and burst potential synonymous with sorcerous power.

Advancing to Level 3 intensifies your offensive capabilities, turning every instant or sorcery spell into a source of damage proportional to spells cast this turn. This synergy excels alongside cards that generate or copy instant and sorcery spells, amplifying your reach across the battlefield. Sorcerer Class isn’t just an enchantment—it’s a framework for executing spell-heavy strategies, perfect for players seeking to blend resource management with direct impact in a single, elegant package.

Card Details:

  • Mana Cost: {U}{R}
  • Card Type: Enchantment
  • Subtypes: Class
  • Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
    When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
    Level 2 {4}{U}{R}: Creatures you control have “{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.”
    Level 3 {3}{U}{R}: Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you’ve cast this turn.
  • Power / Toughness: N/A
  • Loyalty: N/A

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