Sorcerer Class: Master the Arcane Flow
The Sorcerer Class enchants your battlefield with a dynamic blend of card advantage and spellcasting prowess. Upon entering, it triggers a draw-and-discard cycle that lets you sculpt your hand for maximum impact, a subtle nod to the unpredictable nature of sorcery in the Forgotten Realms. This enchantment’s gradual leveling reveals a layered strategy: at Level 2, your creatures become mana conduits, channeling blue or red mana exclusively for casting instants or sorceries or advancing your class level. This mechanic synergizes perfectly with decks focused on spell-heavy builds, encouraging a cascade of spells and efficient mana use.
Reaching Level 3 amplifies your spellcasting might, punishing opponents with damage proportional to the quantity of instants and sorceries you cast that turn. This scales well with cards that generate multiple cheap spells or copy spells, like Expressive Iteration or Fire Prophecy, turning your board into a nexus of controlled chaos. The Sorcerer Class encapsulates the essence of arcane mastery in Adventures in the Forgotten Realms, rewarding players who weave their spells thoughtfully and relentlessly.
Card Details:
- Mana Cost: {U}{R}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
Level 2: {1}{U}{R}: Creatures you control have “{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.”
Level 3: {3}{U}{R}: Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you’ve cast this turn. - Power / Toughness: N/A
- Loyalty: N/A