Smuggler's Surprise — A Green Trick from Thunder Junction Smuggler's Surprise rewards timing and sequencing more than raw power. As an instant with the Spree mechanic, it invites you to pay additional costs for branching outcomes, from milling into value to cheating creatures directly onto the battlefield or protecting a heavy hitter for a turn. Use it after combat or in a response window to reshuffle the board state while keeping opponents off balance; the card reads like a toolkit for midrange pilots who want options on demand.
In Outlaws of Thunder Junction lore, smugglers move freight between wharves and warrens while schemes unfold in shadow. This card captures that sensibility by letting your library serve as hidden inventory or a launchpad. Near Mint Foil condition preserves the foil treatment and art details, which makes the card suitable for play and collection alike. Play it where flexibility matters and you will regularly convert its modular choices into tempo and card advantage.
Card Details:
-
Mana Cost – {G}
-
Card Type – Instant
-
Subtypes – Spree
-
Card Text / Rules Text (Printed) – Spree — (Choose one or more additional costs.)
+2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+4 — You may put up to two creature cards from your hand onto the battlefield.
+1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
Power / Toughness – N/A
-
Loyalty – N/A