Smuggler's Surprise: Stash and Strike
Smuggler's Surprise fits into midrange and toolbox builds that want immediate resource gain and a late stage swing. The spree mechanic gives you escalating options as you invest more charges. At the first level you mill four and can recover up to two creatures or lands from the milled cards into your hand which smooths draws and fuels graveyard synergies. The next tier lets you cheat creatures into play directly from your hand, providing a sudden board presence when you need it most.
As the top tier shows, the card also offers a short term protection package for big attackers by granting creatures you control with power 4 or greater hexproof and indestructible until end of turn. That combination lets you push through damage or protect a threat from removal. For players who build around graveyard recursion or surprise plays, this card reads like a compact toolkit that rewards planning and timing.
Card Details:
-
Mana Cost {G}
-
Card Type Instant
-
Subtypes Spree
-
Card Text / Rules Text (Printed) Spree +2: Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. +4{G}: You may put up to two creature cards from your hand onto the battlefield. +1: Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
Power / Toughness —
-
Loyalty —