Six: Reach and Retrace
Six is a legendary Treefolk that costs {2}{G} and arrives as a sturdy 2/4 with reach, ready to shield you from airborne threats while you grind control into action. When Six attacks, you mill three cards and may put a land card from among them into your hand, giving you immediate fuel and a potential tempo shakeup on the battlefield. This combination of body and mill value makes it a steady presence on the ground as you steer the game toward your longer term plan.
As long as it’s your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.) This dynamic encourages a patient, resourceful approach, letting you reclaim threats and inevitabilities from the graveyard while maintaining pressure with Six’s defensive uptime. In the right shell, Six threads together board presence, card draw through milling, and graveyard reuse into a cohesive, workable game plan.
Card Details:
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Mana Cost — {2}{G}
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Card Type — Legendary Creature
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Subtypes — Treefolk
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Card Text / Rules Text (Printed) — Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Power / Toughness — 2/4